Pet builds tend to fall off until you get higher pet and SP levels, but they are still playable and viable. Most players will stick with Clan Ship for the mix of damage and speed that it provides. However, you get far more options for what you want to use. Just like in the early game, the midgame mostly cares about your artifacts as the deciding factor on what build to use. Choose a build based on your preferred playstyle and what RNG has blessed you with. Additionally, midgame will generally be missing some key equipment sets for their chosen build that could help them rise in overall power. Whether you are missing just some artifacts or only a few key ones, your build is still somewhat influenced by what you own and what you don’t. Midgame is for players who have over 30 artifacts, or don’t have all 103 artifacts right now, or don't have all artifacts that are beneficial for your chosen build. Similarly, if you get Neko Sculpture, you will likely want to start with a Boss Gold build. If you happen to get Great Fay Medallion or Coins of Ebizu in your early artifacts, you will likely want to use a Chesterson Gold build so you can turn it into a successful Chesterson Gold or Fairy Gold build for the midgame. All builds will want some points in Master Thief, but Boss Gold builds will put points in Heart of Gold and a couple in Midas Ultimate, and Chesterson Gold builds will put points in Spoils of War and a couple in Midas Ultimate. Chesterson Gold is good if you have the relevant artifacts for it. Boss Gold is the strongest and most consistent for early game players, and it will allow you to turn it into a Heart of Gold build later on. ![]() Right now, you choose either Boss Gold or Chesterson Gold. I would highly recommend Clan Ship for basically anyone starting out. ![]() Clan Ship has probably the best damage out of any of the early game builds, and it also has the bonus for splashing that makes it farm faster than Pet. Pet builds are strong for players who like tapping and get many tap/Fire Sword oriented artifacts. Damage Sourcesįor early game, you only have two options: Pet and Clan Ship. We will be classifying early game players as anyone with 30 artifacts or less. Early GameĮarly game builds are all about how to quickly get to the midgame and are mostly dependent on what artifacts you received. Feel free to discuss in the comments about this, I'd love to hear what your experiences with your builds have been. I'd also like to say that this is my own opinions, and I did the testing using my own accounts with max level clans, all artifacts, all sets, etc. Please read the headers and the description underneath before going to the comments section and flaming me about being crazy. I’m going to be using three sets of terms to separate out players during this discussion: early game, midgame, and endgame. If you've read these meta analysis a lot, just skip to the TL DR at the bottom. Overall, the build meta at the top end is still relatively static, but Gold Gun is still pushing to help dethrone Daggers from it’s spot at the top. Lastly, Heavenly Strike got some marginal speed nerfs due to the cooldown changes, and Daggers got some marginal speed buffs due to the target hitbox changes. Sprout was also added into the game, boosting up the effectiveness of all builds, but slowing down pushes for Dagger and Heavenly Strike builds unless they stop at the start of their prestige to farm some Sprout titans. Similarly though, Heavenly Strike and all builds in endgame got nerfed, as the overpowered Mana Siphon was brought into line for those endgame players. The new mana changes allow new players to start trying out Shadow Clone and Heavenly Strike builds sooner, and in general made mana more accessible for them. Builds got a large mix-up with this update, especially for newer players. ![]()
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